Bridget Everett

MAKING HISTORY
INTERACTIVE
IMMERSIVE MUSEUM EXHBITS
Cortina Productions
INTERACTIVE PRODUCER
In my pre-UX era (circa 2008-2010), I was an interactive production designer back before trying to explain your job in the early days of digital design was more difficult than 2025.
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CATEGORY
Interactive Exhibits
Documentary
20 YEARS OF DESIGN
Reflecting on my first design job.
Designing for museums taught me to think beyond static screens. I had to consider movement, interaction, and real-world engagement. Lessons in precision, accessibility, and seamless interaction still inform my design approach. Whether for a museum, app, or immersive environment, the goal remains the same: create intuitive, invisible, and deeply human experiences.
In the late 2000s, gesture-based interactions and multi-touch interfaces were just beginning to take shape, largely due to the emergence of the iPhone and other mobile devices. But museum interactives were working within a very different set of constraints.
Designing for touchscreens laid the foundation for modern interactive experiences across multiple industries. The turning point was transitioning from niche applications—like museum kiosks and ATMs—into mainstream consumer devices such as the iPhone, iPad, and interactive retail displays.
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Museums are evolving. Gone are the days of displays behind glass cases. Today, they are interactive, multi-sensory spaces, blending digital storytelling with physical artifacts to create experiences that engage visitors in new and unexpected ways.

Learning by doing and failing until it works.
ACCESSIBILITY IS HUGE​
​​Designing for all users—those with dexterity, vision, or cognitive challenges—led to larger touch areas, better contrast, and adaptive
​interfaces. ​​​​​
THREE INCH TOUCH TARGETS​​
​​Designers had to work around slow refresh rates, unresponsive surfaces, and hardware inconsistencies. Large, simple targets were necessary. ​​​
SPATIAL AWARENESS ​​
Visitors move, interact, and explore. Museum design required attention to sightlines, reach, and placement of digital elements. ​​
NO INSTRUCTION MANUAL​
​​​Shared screens had to be intuitive with no instructions. High-traffic spaces required designs that seamlessly connected digital and physical environments.
​​​​​BE INTRUSIVE W/O BEING NOTICED.​​
Blend seamlessly with exhibits. They had to function flawlessly in high-traffic areas. The best experiences disappear into the background, letting users focus on content, not technology
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INTERACTIVE PRODUCTION AND DESIGN
From abstract thinking to tangible experiences.​
A collection of projects from my first design job as the first Interactive Production Designer at Cortina Productions.
Jimmy Carter Presidential Library
The Jimmy Carter Presidential Library and Museum in Atlanta chronicles the life and career of the 39th president. Its collection consists of approximately 27 million pages of Carter’s White House documents, half a million photographs, and hundreds of hours of film, audio, and videotape. The library was renovated in 2009, and when it reopened it featured two new signature films and three interactives produced by Cortina Productions.
Atlanta, GA
2008
5 interactives
3 films
Timeline
1 year
United States Holocaust Memorial Museum
State of Deception: The Power of Nazi Propaganda is a major exhibition that explores the messaging and techniques of Nazi propaganda. It is through this kind of diverse, multi-sensory set of media experiences that visitors can gain a thorough understanding of the techniques and tools Nazis used to manipulate and shape public opinion.
Washington, D.C
2008
9 interactives
3 films
Timeline
1 year
Montreal Canadiens 100th anniversary film
The film celebrates the team's unparalleled success and the performances of its most renowned players. Audiences learn, for example, that the Canadiens had their first winning season in 1912-1923 and won their first of 24 Stanley Cups in 1916. The film also acknowledges the team's indelible ties to the city in which it was founded, and audiences are treated to images displaying the beauty of Montreal and its surrounding areas.
Montreal, Canada
2008
Siganiture Film
Timeline
3 months











